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  <url>
    <loc>http://www.justinmichaelholt.com/chappie-2015</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2017-10-14</lastmod>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1424636268908-QP682DBCRDX4XUI40J3B/image-asset.jpeg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1424636284745-6NWPZ2GDGP7ANLMHP1TC/image-asset.jpeg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167847083-NNO67PSAPTN7YRQWOIB9/chappie01.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167855571-RV67M31KDVBY4R9ZX59P/chappie05.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167860250-UTJMCUEE7N3WYL3UTBHW/chappie06.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
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      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167862955-2MBB5SYVLLCJ4QVN5UZI/chappie08.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167867221-8Q48L1UPONY1RMVEPUFL/chappie09.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167867535-RRUBGRN9FB9EK496BIMG/chappie10.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167871565-2C6NSBHN8F8IG4NC31SN/chappie11.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167874428-5A6LV2ZUG8SB4GS63AG3/chappie12.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167876075-OIQE1QUBGM6JXJPSSLWP/chappie13.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167879297-KIGABE44PGW024UMX5CT/chappie14.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167880639-NXBZYJNNRN7BYHX605FG/chappie15.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167883953-ZDTEU4WWFNWFB2OFBEXR/chappie16.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167885712-LBQX5S7OJEQPIW5S5YSY/chappie17.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415167887035-FFFFU0KGP9H7Z62NSPMH/chappie18.jpg</image:loc>
      <image:title>CHAPPIE (2015) - lead texture painter</image:title>
      <image:caption>Responsible for all UVs and textures for Chappie including 8 progressive damage variations as well as over 100 crowd variation types. I also supervised all the other texture work on the show. Lookdev by Mathias Lautour.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/5459bf47e4b0095562d40dfe/54ea3946e4b02e8e02388478/1424636230358/</image:loc>
      <image:title>CHAPPIE (2015)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/5459bf47e4b0095562d40dfe/54ea3894e4b06d2d7221c7b1/1424636052917/</image:loc>
      <image:title>CHAPPIE (2015)</image:title>
      <image:caption />
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  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/ripd-2013</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-11-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383671339883-BBK01IL9PEJMDQN7O18M/clement.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures This character got scrubbed from the film at the last minute. Only spent a few weeks on him and here is where we got right before he got the axe. Responsible for painting all maps for Clement including his clothing. Model by Nick Gaul Lookdev by Ben Toogood</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383671339883-BBK01IL9PEJMDQN7O18M/clement.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures This character gResponsible for painting all maps for Clement including his clothing. Model by Nick Gaul Lookdev by Ben Toogood</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528282331-NZ4A7LR6IKK8HR6QQ1PZ/nawicki01.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528539171-5Y4C0DT9I1NTFWCSLTOF/nawicki10.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528542514-251Y9BCYGWYPKZVTMXNI/nawicki11.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528285429-R1XQWAMP5VNTFNVQ6V65/nawicki02.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528288695-ZSK4R3LL9ID8L6BVETRY/nawicki03.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528291355-9VFVMXAIU6N4J49TLRCU/nawicki04.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528294396-26DYHP42KB7X22K8PI2Y/nawicki05.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528297338-7VPJYFAPW905OO5E0CCF/nawicki06.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528300387-KU4GDHC69GPWIOPLT4U0/nawicki07.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528304198-2OL6CSV2MR6HGJ8ONUHD/nawicki08.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki's arm. Model by Marco Menco and Nick Gaul Lookdev by Chris King</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1383528307459-UXOBTZZ0ZYE1KHDYWH3Q/nawicki09.jpg</image:loc>
      <image:title>R.I.P.D. (2013)</image:title>
      <image:caption>R.I.P.D. (2013) Property of Universal Pictures Responsible for painting all maps for Nawicki including his clothing. Model by Marco Menco and Nick Gaul Lookdev by Chris King  </image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/rango-2011</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-11-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343309135-6MWMXELEJML0ILJDT2WD/roadkill.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Roadkill including his walking stick, hat and neck scarf. Model by Jung Rock Hwang Lookdev by Gerald Gutschmidt</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343309135-6MWMXELEJML0ILJDT2WD/roadkill.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Roadkill including his walking stick, hat and neck scarf. Model by Jung Rock Hwang Lookdev by Gerald Gutschmidt</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343313818-02158SMUIMY21U4231KC/roadkill02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Roadkill including his walking stick, hat and neck scarf. Model by Jung Rock Hwang Lookdev by Gerald Gutschmidt</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343317663-I8722YK0K9F9LUPVZ14Y/roadkill03.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Roadkill including his walking stick, hat and neck scarf. Model by Jung Rock Hwang Lookdev by Gerald Gutschmidt</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343329654-0YM227XKS6BMMSL2NUQU/roadkill04.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Roadkill including his walking stick, hat and neck scarf. Model by Jung Rock Hwang Lookdev by Gerald Gutschmidt</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343337806-32F77QVB5N22KLBTZWUC/jake05.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Rattlesnake Jake including his gun, gunbelts, bullets and hat. Every single scale on his body is geometry and has unique paint. Not a single scale repeats any textures. Also had to hand UV over 7000 scales. Model by Patrick Gagne. Lookdev by Jill Berger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343352480-6Z5ZDJOWWWSR4ZBOMRJ5/jake06.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Rattlesnake Jake including his gun, gunbelts, bullets and hat. Every single scale on his body is geometry and has unique paint. Not a single scale repeats any textures. Also had to hand UV over 7000 scales. Model by Patrick Gagne. Lookdev by Jill Berger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343367344-6RA487GC69VJPA3ZTU5O/jake09.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Rattlesnake Jake including his gun, gunbelts, bullets and hat. Every single scale on his body is geometry and has unique paint. Not a single scale repeats any textures. Also had to hand UV over 7000 scales. Model by Patrick Gagne. Lookdev by Jill Berger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343384016-XM0L3QMYSZ70Z6YRE8NQ/jakeMayor02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Rattlesnake Jake including his gun, gunbelts, bullets and hat. Every single scale on his body is geometry and has unique paint. Not a single scale repeats any textures. Also had to hand UV over 7000 scales. Model by Patrick Gagne. Lookdev by Jill Berger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343407491-HPK09LLG4WCKSRQGOE9J/theMayor.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for The Mayor including his clothing and makeshift wheelchair. Also painted the building in this shot. Model and Zbrush by Kris Costa. Lookdev by Carlos Munoz.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343417594-2SUDGLCOMG45OK57YR2Z/theMayor07.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for The Mayor including his clothing and makeshift wheelchair. Also painted the building in this shot. Model and Zbrush by Kris Costa. Lookdev by Carlos Munoz.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343441764-O9RH39HPHZ13HQ9IWYJI/theMayor06.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for The Mayor including his clothing and makeshift wheelchair. Also painted the building in this shot. Model and Zbrush by Kris Costa. Lookdev by Carlos Munoz.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343471462-SE8D3P16DMTPECY08ZNA/spiritOfTheWest.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Spirit of the West including his clothing and hat. Model and Zbrush by Kris Costa. Lookdev by John Walker.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343482370-XANNNUJNR6BJZVM0XS93/spiritOfTheWest02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Spirit of the West including his clothing and hat. Model and Zbrush by Kris Costa. Lookdev by John Walker.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343490606-1IHGJ78R2ZRQBIQ1F6H6/spiritOfTheWest01.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Spirit of the West including his clothing and hat. Model and Zbrush by Kris Costa. Lookdev by John Walker.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343500447-75RUED3UY0E705TYTPV3/spiritOfTheWest04.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Spirit of the West including his clothing and hat. Model and Zbrush by Kris Costa. Lookdev by John Walker.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343537982-XK1FZ6QS6GHRO8W1MONM/woundedBird.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Woundedbird including his clothing and hat. Model and Zbrush by Gio Nakpil. Lookdev by Kevin Reuter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343551965-GNSE7OLY2LSCNWCIP3AG/woundedBird03.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Woundedbird including his clothing and hat. Model and Zbrush by Gio Nakpil. Lookdev by Kevin Reuter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343561538-ZOIASLLBJXJ8GQ68KDZY/gordy.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for Gordy the Turkey including his clothing and hat. Model and Zbrush by Patrick Gagne. Lookdev by Kevin Reuter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343579142-OMLILJ1STHQJOCOWNAG4/holyPipe.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps the hero Pipe.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343588219-GGE4BSZ8LYGVL4HB9SSL/holyPipe02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps the hero Pipe.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343602687-LHEQX1EQRK5EZ42F0Y11/pillbugs02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps the pillbugs. Model by Jung Rock Hwang Lookdev by Leandro Estebecorena</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343615477-3NBXS84KJK9G0MXHJCI2/roadrunners02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all variations for the roadrunners in the film. Also painted all of their saddles, harnesses and supervised textures on all props associated with each roadrunner. Also painted Woundedbird who's featured next to Rango. Roadrunner Model and Zbrush by Kris Costa. Woundedbird Model and Zbrush by Gio Nakpil Lookdev by Kevin Reuter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343629228-4IJAVKTYPAATC85AOPRZ/williamFurgus02.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for William Furgus including clothing and accessories. Model and Zbrush by Can Tuncer. Lookdev by Kevin Reuter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343638630-SB8D7GT57L5GGWF56I8I/williamFurgus.jpg</image:loc>
      <image:title>RANGO (2011)</image:title>
      <image:caption>Rango (2011) Property of Nickelodeon and Paramount Pictures Responsible for painting all maps for William Furgus including clothing and accessories. Model and Zbrush by Can Tuncer. Lookdev by Kevin Reuter.  </image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/elysium-2012</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-02-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188841406-1L3YXHGSMGMZQ4L3XJ83/carlyleDroids11.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188841406-1L3YXHGSMGMZQ4L3XJ83/carlyleDroids11.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189219599-HRR9YTPNIO9OE6AC3XCH/carlyleDroids04.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All carlyle droid textures by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189223477-SAEE7UWCVUAER0CBP2O6/carlyleDroids05.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All carlyle droid textures by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188932882-QATKKQ6PTKBFMD3Q6MNG/carlyleDroids09.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188978641-OLL8H4PT9C9Z6DWZA5J4/carlyleDroids10.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All carlyle droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188852412-WHPC8OW6QAAK74ETZ106/earthDroid01.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All earth droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188865195-MQRV80UE841JDBPVTHFA/earthDroid02.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All earth droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188883626-OL8NOQOUYACXU3HPZWB5/earthDroid03.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All earth droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188918152-UV4RRJ9D1T0OPWZ8A6RG/earthDroid05.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All earth droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391188913281-N5DKCKYEQRTRTC8GFUSB/earthDroid04.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All earth droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189008540-6RRLS53LDJ3CC4PUJROD/hazmatDroid03.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All hazmat droid textures painted by myself (torso and up is CG). Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189019773-Q487IBXS4J2FQWL2ZYHX/hazmatDroid04.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All hazmat droid textures painted by myself (torso and up is CG). Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189031190-VZX9MORVFOF6JUD8MIWP/hazmatDroid06.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All hazmat droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189331012-U3YAUFN02DQWA670O99E/hazmatDroid07.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All hazmat droid textures painted by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189112652-069YZTHXFB7LJE0C9FKL/securityDroid05.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189118862-MVODCU4HNFHHJSYAFUCT/securityDroid06.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391329224959-GSTDF48346CSOA48J93T/vlcsnap-2014-02-02-00h14m22s136.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391329230249-3TE3LVQ967MC0PINAB6F/vlcsnap-2014-02-02-00h15m30s88.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189201749-IGWL6DRGC5L8MNSHXIP4/securityDrois05.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391329207326-HHS60WQFAKREWKETTMMU/vlcsnap-2014-02-02-00h13m15s122.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391329143088-B8BD9ZS2AS95T3M27FYU/vlcsnap-2014-02-02-00h13m02s2.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391329206434-57VOJVYTC2W4UBOBS8X7/vlcsnap-2014-02-02-00h13m28s232.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189311218-PT7J4OP143N7IRJ6A8LP/vlcsnap-2014-01-30-23h53m58s88.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391310836903-1O38ZYOZ0ANF1KDAAJQG/vlcsnap-2014-02-01-19h13m06s249.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. I also painted the digidouble textures for Max in this shot. Exosuit digidouble textures by Eric Zhang. Lookdev by Shane Aherne.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391310838158-1DCI3SW7R6QVFMY6JJPI/vlcsnap-2014-02-01-19h12m50s111.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309855099-2GJ6QQ761GSSA3QLM56K/vlcsnap-2014-02-01-18h56m55s37.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391310845911-GW3UAI4LCO4VC00SW5IV/vlcsnap-2014-02-01-19h13m36s42.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309854279-Y7BA7TZDD0UC7Q3XP95Y/vlcsnap-2014-02-01-18h57m05s128.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all the texture work on all shuttles for the film. The original paint was done by Jami Gigot for this particular shuttle. I was responsible for converting it to a white variation as well as updated some of the graffiti in order to final the work. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309267747-3G0SPKQ5Z5K4NGXQNP8P/vlcsnap-2014-02-01-18h44m50s194.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work on the elysium torus. I painted the main airbeam tube, small spokes and glass exterior walls. Interior landscape by WhiskeyTree. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391189234534-E02IJ2CI7A4Y1YD69TJL/vlcsnap-2014-01-30-23h56m18s214.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior and Inner Ring textures by Hailey Moore. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309030869-202A0XQR4WYHK1Z48YLM/vlcsnap-2014-01-30-23h54m52s111.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work on the elysium torus. I painted the main airbeam tube, small spokes and glass exterior walls. Inner landscape work by WhiskeyTree. Raven texture work by myself and Aaron Kramer. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309218116-K0HGK7S9BKBVGXHUBBKD/vlcsnap-2014-02-01-18h44m08s36.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior and Inner Ring textures by Hailey Moore. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309233037-BJYXJO2WQSCIVQXLCY0V/vlcsnap-2014-02-01-18h44m18s145.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior Ring textures by Hailey Moore. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309250488-JMAJVW3CMRE76ZHGRIAV/vlcsnap-2014-02-01-18h44m41s110.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309277558-AFWEP71YDC1U63E2X4K5/vlcsnap-2014-02-01-18h45m35s144.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>All security droid textures by myself. I also supervised all the texture work for the Deportation Shuttle ships. Textures for the Deportation Shuttles by Aaron Kramer, Hailey Moore, Eric Zhang and Ryan Cromie. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309431759-2VHS3SEWE8CGXY5WMT2C/vlcsnap-2014-02-01-18h48m54s80.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted all of the white variation of this shuttle last minute. I only had a week to complete the work. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309436982-KAVDCL7YTIIOZ78INRQJ/vlcsnap-2014-02-01-18h49m01s149.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>I painted all of the white variation of this shuttle last minute. I only had a week to complete the work. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1391309447811-PVJL66609G7CE1K3ENOO/vlcsnap-2014-02-01-18h49m16s46.png</image:loc>
      <image:title>ELYSIUM (2013)</image:title>
      <image:caption>Supervised all texture work for this 100% CG shot of the interior of the Ambulance variation of the Shuttle Deportation Shuttle. I painted the interior ground and all of the exterior areas of the shuttle. Suchitra Keshri and Muhammad Marri painted all the rest of the interior assets. Lookdev by Geoff Pedder.  </image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/surrogates-2009</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380355141064-WZATEPTQXX7LXO54SZD8/astarHelicopter.jpg</image:loc>
      <image:title>SURROGATES (2009)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380355141064-WZATEPTQXX7LXO54SZD8/astarHelicopter.jpg</image:loc>
      <image:title>SURROGATES (2009)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380355149256-Y0OE4G8ZBI3O18II2Z93/astarHelicopter02.jpg</image:loc>
      <image:title>SURROGATES (2009)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380355159457-5NVGGZPURR2NEQBV2IW5/surrogateArm.jpg</image:loc>
      <image:title>SURROGATES (2009)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380355168274-PPTTXTX2MNRMVJHT66C5/surrogateArm02.jpg</image:loc>
      <image:title>SURROGATES (2009)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380355260989-N3I0PJPGC2HWUTERFURD/surrogateArm03.jpg</image:loc>
      <image:title>SURROGATES (2009)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/amphibian</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-10-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382074153469-CX8RKSZLBFNIJ1HRRQHL/amphibian_jholt_v02.jpg</image:loc>
      <image:title>Amphibian</image:title>
      <image:caption>This project was featured on my first CGWorkshop course over at CGTalk. Model by Bruno Melo Textures, Lookdev, Lighting and Rendering by myself. Rendered in VRay for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382074153469-CX8RKSZLBFNIJ1HRRQHL/amphibian_jholt_v02.jpg</image:loc>
      <image:title>Amphibian</image:title>
      <image:caption>This project was featured on my first CGWorkshop course over at CGTalk. Model by Bruno Melo Textures, Lookdev, Lighting and Rendering by myself. Rendered in VRay for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382074172377-LFVS0NS1HP7ILGRLT2A7/closeUp01.jpg</image:loc>
      <image:title>Amphibian</image:title>
      <image:caption>This project was featured on my first CGWorkshop course over at CGTalk. Model by Bruno Melo Textures, Lookdev, Lighting and Rendering by myself. Rendered in VRay for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382074272034-RW73IX38CG4RPY3W38S5/justinmholt-a-creature-posed-.jpg</image:loc>
      <image:title>Amphibian</image:title>
      <image:caption>This project was featured on my first CGWorkshop course over at CGTalk. Model by Bruno Melo Textures, Lookdev, Lighting and Rendering by myself. Rendered in VRay for Maya</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/tank-girl</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-10-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073962205-0NSSPL5CIOASC56ALRZ1/wip_97_graded01.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073962205-0NSSPL5CIOASC56ALRZ1/wip_97_graded01.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380380677030-W61EI9JOYN7UD36RJDZO/tankGirl01.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380380688749-NAV6PQV8TYYRCV1EE3Q1/tankGirl02.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073881557-1GMQKARPSY9N19UXCHEL/wip_97_graded02.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073893623-MYXM0ZY516GIY1QKA4P4/wip_98_graded02.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073905694-XC6PMIKNB1YCAD0TAS74/wip_99_graded02.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073919187-JA1P4HMYJ86WC3Q84ZZE/wip_97_graded03.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073932317-RT23VYGNZSDELA67N6PA/wip_98_graded03.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382073945109-Y8LSGB6K96YY6HOPX60G/wip_99_graded03.jpg</image:loc>
      <image:title>Tank Girl</image:title>
      <image:caption>This project was featured on my second Gnomon Workshop Texture Title. Model by Steve Lord Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/ogre</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-10-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382076276750-TIE1KHLNPCB7YGCQ7587/ogre_wHorns05_comp.jpg</image:loc>
      <image:title>Ogre</image:title>
      <image:caption>Personal collaboration project.  Model by Gio Nakpil Textures, Lookdev, Lighting and Rendering by myself Rendered in Modo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382076276750-TIE1KHLNPCB7YGCQ7587/ogre_wHorns05_comp.jpg</image:loc>
      <image:title>Ogre</image:title>
      <image:caption>Personal collaboration project.  Model by Gio Nakpil Textures, Lookdev, Lighting and Rendering by myself Rendered in Modo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382076281182-ZSNSLV17MTNHBWC0HYDD/ogre_wHorns06_comp.jpg</image:loc>
      <image:title>Ogre</image:title>
      <image:caption>Personal collaboration project.  Model by Gio Nakpil Textures, Lookdev, Lighting and Rendering by myself Rendered in Modo.  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382076285156-BGYDV18U5UADU6KWYEXA/ogre_wHorns07_comp.jpg</image:loc>
      <image:title>Ogre</image:title>
      <image:caption>Personal collaboration project.  Model by Gio Nakpil Textures, Lookdev, Lighting and Rendering by myself Rendered in Modo.  </image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/banjo-man</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-10-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382074995211-4HU7SVXPNBIDYR3U0OFE/crazyHead_wShirt_magicBullet10.jpg</image:loc>
      <image:title>Banjo Man</image:title>
      <image:caption>Personal collaboration project. Model by Marco Menco Textures, Lookdev, Lighting and Rendering by myself Rendered in VRay for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382074995211-4HU7SVXPNBIDYR3U0OFE/crazyHead_wShirt_magicBullet10.jpg</image:loc>
      <image:title>Banjo Man</image:title>
      <image:caption>Personal collaboration project. Model by Marco Menco Textures, Lookdev, Lighting and Rendering by myself Rendered in VRay for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1382075312785-VHQRWQ6TFN9AUDWM91CQ/tankGirl01.jpg</image:loc>
      <image:title>Banjo Man</image:title>
      <image:caption>Personal collaboration project. Model by Marco Menco Textures, Lookdev, Lighting and Rendering by myself Rendered in VRay for Maya</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/watchmen-2009</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344725517-E98JI6Y4B4KMQGJCM1JO/smileyPin.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Comedian's Pin. All maps painted at 8K to stand extreme closeups. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344725517-E98JI6Y4B4KMQGJCM1JO/smileyPin.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Comedian's Pin. All maps painted at 8K to stand extreme closeups. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344620189-29UZD53U9TNCP95SU6TX/blakeWindowBreak.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted all maps for the Comedian's Penthouse including glass. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344629199-074FKMT5DTZE25Z8Y4Q7/niteOwlCape.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for Night Owl's cape. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344637514-QJNHWHXHKTEN2IOLKHJS/owlShip02.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship's door bridge. The ship in this shot is practical while the door bridge is CG. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344646391-G0G4M5STA69USFPFVV7J/owlShip04.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344655265-4J8AF292B2YPLAIKN6F6/owlShip07.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344664095-VLJK06GSFFW2MCG41W5A/owlShip06.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344674261-2NGTZZP91YTGP6ATN5VF/owlShip09.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344684023-2HUZT4OQCQRJIIP1D6R4/owlShip11.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344690454-GTJ9W0U4Y9N79W01E899/owlShip13.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344698818-9Y1VCSHHPTTXHPGG3CBF/owlShip15.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for the Owl Ship. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344706756-ZR1BY436XPQY42B9I4WU/rorschachGrappleHook.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for Rorschach's grappling hook. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380344715324-1VLJRL5N9HVYZP9MY4AV/rorschachGrappleHook02.jpg</image:loc>
      <image:title>WATCHMEN (2009)</image:title>
      <image:caption>Watchmen (2009) Property of Warner Bros. Painted color, spec, displacement and isolation maps for Rorschach's grappling hook. All maps painted at 4K. Lookdev by Geoff Pedder</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/drow-elf-general</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-10-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380379414609-KWAK99JHUQV2PAX2KFUU/drowElf_wip_V58_2K_graded.jpg</image:loc>
      <image:title>Drow Elf General</image:title>
      <image:caption>This project was featured on my second CGWorkshop course over at CGTalk. Model by Ben Eoff Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380379414609-KWAK99JHUQV2PAX2KFUU/drowElf_wip_V58_2K_graded.jpg</image:loc>
      <image:title>Drow Elf General</image:title>
      <image:caption>This project was featured on my second CGWorkshop course over at CGTalk. Model by Ben Eoff Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380379446434-ZFSX4XXYYI78N4MVNY0I/closeUp01.jpg</image:loc>
      <image:title>Drow Elf General</image:title>
      <image:caption>This project was featured on my second CGWorkshop course over at CGTalk. Model by Ben Eoff Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380379456751-KY924GB82OTMTIB5BL8D/closeUp02.jpg</image:loc>
      <image:title>Drow Elf General</image:title>
      <image:caption>This project was featured on my second CGWorkshop course over at CGTalk. Model by Ben Eoff Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380379511426-BB1H5ZHI9OD863MLGMAE/drowElf_wip_V34_converted.jpg</image:loc>
      <image:title>Drow Elf General</image:title>
      <image:caption>This project was featured on my second CGWorkshop course over at CGTalk. Model by Ben Eoff Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380379522407-B44HGAU3QFEKHJ5PH1ZS/drowElf_wip_V35_converted.jpg</image:loc>
      <image:title>Drow Elf General</image:title>
      <image:caption>This project was featured on my second CGWorkshop course over at CGTalk. Model by Ben Eoff Textures, Lookdev, Lighting and Rendering by myself. Rendered in Arnold for Maya</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/new-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-02-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1424639627691-KZK8V92W6JVZNFL6IHXZ/image-asset.jpeg</image:loc>
      <image:title>LONE SURVIVOR (2013)</image:title>
      <image:caption>Being an avid CrossFitter, I felt truly lucky to have worked on this film. Although our work wasn't a lot, it was still fun work. I painted this AC130 plane that helps Marcus Luttrell towards the end. All the paneling and riveting was done in textures. All textures and UVs done by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1424639627691-KZK8V92W6JVZNFL6IHXZ/image-asset.jpeg</image:loc>
      <image:title>LONE SURVIVOR (2013)</image:title>
      <image:caption>Being an avid CrossFitter, I felt truly lucky to have worked on this film. Although our work wasn't a lot, it was still fun work. I painted this AC130 plane that helps Marcus Luttrell towards the end. All the paneling and riveting was done in textures. All textures and UVs done by myself. Lookdev by Geoff Pedder.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/new-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-02-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1424639286157-VEZ8841NUNZ9SEOF1HE1/image-asset.png</image:loc>
      <image:title>BATTLESHIP (2012) - senior texture painter</image:title>
      <image:caption>I was responsible for ingesting ILM's current Thug textures into our pipeline as well as work closely with R&amp;D to build a brand new pipeline around Mari. I also painted updates and additions to the Thug including his feet armor which was built from scratch in house. Textures and UVs done by myself and lookdev done by Rhys Claringbull. Model of the Thug boots by Ty Shelton.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/54ea4503e4b0663b4a8369f5/54ea4536e4b09706d4a94131/1424639286044/</image:loc>
      <image:title>BATTLESHIP (2012) - senior text</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/t/54ea45b7e4b03a84d2a637f0/1424639286044/</image:loc>
      <image:title>BATTLESHIP (2012) - senior text</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1424639407612-G2FOIXR2WW155U1PUHAV/image-asset.png</image:loc>
      <image:title>BATTLESHIP (2012) - senior texture painter</image:title>
      <image:caption>I was responsible for ingesting ILM's current Thug textures into our pipeline as well as work closely with R&amp;D to build a brand new pipeline around Mari. I also painted updates and additions to the Thug including his feet armor which was built from scratch in house. Textures and UVs done by myself and lookdev done by Rhys Claringbull. Model of the Thug boots by Ty Shelton.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/54ea4503e4b0663b4a8369f5/54ea45afe4b0e3df8c146900/1424639407145/</image:loc>
      <image:title>BATTLESHIP (2012) - s</image:title>
      <image:caption>I was responsible for ingesting ILM's current Thug textures into our pipeline as well as work closely with R&amp;D to build a brand new pipeline around Mari. I also painted updates and additions to the Thug including his feet armor which was built from scratch in house. Textures and UVs done by myself and lookdev done by Rhys Claringbull. Model of the Thug boots by Ty Shelton.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/latest</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2021-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382755701-IK1TDWLVRLSJO458OTHA/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | THE MANDOLORIAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382755701-IK1TDWLVRLSJO458OTHA/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | THE MANDOLORIAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382719798-3KKTWFD69E3VOFZYPNAT/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | THE MANDALORIAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382437451-O6RI6Q0E677NADE4IXIB/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | THE CHILD</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382219350-RMEBHMHGT7SQLKNZQOJM/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | VENOM</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382085082-JC2EL7VN1ZJLFESEEXBA/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | LACHLAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612382036918-DVUNA4GLI1D52WVP73HQ/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | LOGAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612381959320-NFIPTC8RDWYBD0VFCADM/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | GHOSTBUSTERS JUMPSUIT</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612381606117-2ORFI6YSIC1J1SV0NH99/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | DAREDEVIL</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612381669563-RB4A6LM1RL57RSPE4OCP/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | SHE-HULK</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612381353519-YSKFARZCD19QXDU0OWJU/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | STORM</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612376330445-JWBXUCJ8NOZ3KW87V8IV/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | IRONMAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612375725801-FUDVMNGKFK4DE4DRFEFL/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | WOLVERINE VAR 02</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612375697979-ZSSCBBXQ77H9UU1FCDK2/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | WOLVERINE</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612375648290-9GQELHDWR9PKZJBOI0GR/image-asset.png</image:loc>
      <image:title>Home - FORTNITE | DERBIE DYNAMO</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612375597241-NFQW3UL5ANBUF47V5J8L/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | AQUAMAN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1612375486659-ISUDSDSAZ4VMUI0OJBR2/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | DARKHEART</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1594227627273-S1DXC7IWOSBJ0JX0OKBB/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | BLAZE</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1594227543066-1ECOK85GF45GFAH68AL6/image-asset.jpeg</image:loc>
      <image:title>Home - FORNITE | TRENCH TRAWLER</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1595215657888-YGNX0BGB7Y9VVOW5FK4X/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | CYCLO SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1588904234885-NBY7CC6QM19O7GDHUNU4/image-asset.jpeg</image:loc>
      <image:title>Home - FORNITE | PSYLOCKE SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1588904191395-RSC8XO6Y7GQKQ2VAM8GN/image-asset.jpeg</image:loc>
      <image:title>Home - FORNITE | DOMINO SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1588904133419-A6DIIG59R5PN199PO79Z/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | CABLE SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1586871961437-H9921RSZWJ0FV1LO25P9/image-asset.png</image:loc>
      <image:title>Home - FORTNITE | BRUTUS BATTLE PASS SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1586872179821-7ZVLM42Y2R4RWNSS0ITN/image-asset.png</image:loc>
      <image:title>Home - FORTNITE | BRUTUS GHOST SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1586872047264-GH6C4QQECPPVKD80EFZD/image-asset.png</image:loc>
      <image:title>Home - FORTNITE | BRUTUS SHADOW SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1581015719455-LR1ZZKP9498SEB57Z1JC/11BR_LunarNewYear_StreetRatSet_Swift_PartyHub.png</image:loc>
      <image:title>Home - FORNITE | SWIFT SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1581015609709-X50KC7FFLNE4HY9H2L4Y/11BR_LunarNewYear_Gan%2BPickaxe_Gan_Varient_PartyHub.png</image:loc>
      <image:title>Home - FORTNITE | GAN SKIN (YELLOW VARIANT)</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1581015609768-EN5A3Y0XT12338TN12T8/11BR_LunarNewYear_Gan%2BPickaxe_Gan_PartyHub.png</image:loc>
      <image:title>Home - FORTNITE | GAN SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1563482642375-V5TXL0NJ1N4N8KOTC13E/Image+from+iOS.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>head of assets | Method Studios</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1587577218361-B53G5XAKRWGFPUE33TNW/image-asset.jpeg</image:loc>
      <image:title>Home - FORTNITE | PSYLOCKE SKIN</image:title>
      <image:caption>Senior Texture Artist | Epic Games</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1552787333091-2NYKBRP2K5HWEJYAYHDY/MH.jpg</image:loc>
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      <image:caption>head of assets | Method Studios</image:caption>
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      <image:title>Home</image:title>
      <image:caption>head of assets | Method Studios</image:caption>
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      <image:caption>head of textures | Atomic Fiction</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1533949111130-F2MKE3FAEI3M3HI5BJH4/MV5BMTU3MzE4MjkxNF5BMl5BanBnXkFtZTgwNTQxMzU3NTM%40._V1_.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>head of textures | Atomic Fiction</image:caption>
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      <image:title>Home - Season 2</image:title>
      <image:caption>head of textures | Atomic Fiction</image:caption>
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      <image:caption>head of textures | Atomic Fiction</image:caption>
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      <image:caption>texture supervisor | Method Studios</image:caption>
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      <image:caption>texture supervisor | Method Studios</image:caption>
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      <image:caption>texture supervisor | Method Studios</image:caption>
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      <image:caption>texture supervisor | Method Studios</image:caption>
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    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1508168953556-SBXE40HZSC95YF28TIID/DMQuyI5V4AAUHP0.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>texture supervisor | Method Studios</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1493957539920-6K37F54L2ILZ7RJ1DOOM/17349762_1337611299666014_1321506846992253218_o.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>texture supervisor | Method Studios</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490403331054-ZCSIVTDI489J0HSRZY3H/homecoming2-1490383193477_610w.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>texture paint supervisor | Sony Pictures Imageworks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1463680129268-4DNA2GLP7SJOWOV26R6H/Kingsman-The-Golden-Circle-Poster-Reports-of-My-Death.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>texture paint supervisor | Sony Pictures Imageworks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1453310640771-T0PPF7GK77IXZ1EB6Y92/image-asset.jpeg</image:loc>
      <image:title>Home</image:title>
      <image:caption>texture paint supervisor | Sony Pictures Imageworks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1439585035410-YEXWV6XYLLH8JMVBAK3B/image-asset.jpeg</image:loc>
      <image:title>Home - texture paint supervisor | Sony Pictures Imageworks</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1415037188918-UAIZCGOO0UOMIF3OOFX2/image-asset.jpeg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1414782261649-S0N88Q18GOTMA97JZH4H/image-asset.jpeg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1409786221488-0RX9HOZ4WYH9UI3W9FVH/image-asset.jpeg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption>i did not have the privilege of painting the turtles for this film, just the small amount of asset work we got awarded for a specific sequence for the film.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342393202-16N0WYKMP8P00EIKMBOG/01.jpg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption> </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342421774-9YITLKK27N2GCTZ067G5/02.jpg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342437049-RL6DG79HPOEMJ5Z906KV/03.jpg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342488602-DX8P65OR46BEZN3F4O5G/04.jpg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342439240-V9ZVIFHZ6SADG06EWPNP/05.jpg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342519478-PMG21K71KSG4JLZ6UPQR/08.jpg</image:loc>
      <image:title>Home - senior texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342439774-DYE8QDHK7VTT9W8048VU/06.jpg</image:loc>
      <image:title>Home - lead texture painter | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342442882-QOP3A941RMZO085N4UW1/07.jpg</image:loc>
      <image:title>Home - lead texture painter (uncredited) | Image Engine</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342586705-JY26K6S83JPX56S84EW2/10.jpg</image:loc>
      <image:title>Home - lead viewpainter | ILM</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342586359-6OMU3GJSD8LVB9OKDI1J/09.jpg</image:loc>
      <image:title>Home - senior texture painter | Digital Domain SF</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343220146-PK3WOTWCL5VEJHOQQDY1/14.jpg</image:loc>
      <image:title>Home - senior texture painter | MPC</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342589600-5LZ6E0I2O90EYOCA3FA2/11.jpg</image:loc>
      <image:title>Home - lead texture painter | MPC</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342387684-H9253HUZF98Y1PYEVHEE/16.jpg</image:loc>
      <image:title>Home - texture painter | Rhythm &amp; Hues Studios</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380343223140-A0PBJK0TRY1LUIDALLND/15.jpg</image:loc>
      <image:title>Home - texture painter | Rhythm &amp; Hues Studios</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342389278-YJ3F5EPS5TOB2FL8WNT5/18.jpg</image:loc>
      <image:title>Home - texture painter | Rhythm &amp; Hues Studios</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342387029-ATVXGC7DRD0W4DF4LED2/17.jpg</image:loc>
      <image:title>Home - texture painter | Rhythm &amp; Hues Studios</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1380342390125-ZK9I1YQO1U4788U4AN9N/19.jpg</image:loc>
      <image:title>Home - lighting td | Rhythm &amp; Hues Studios</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/52465a43e4b0a201cbbceecc/5b21d90788251bb8fa27fc53/1612382420752/</image:loc>
      <image:title>Home</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/52465a43e4b0a201cbbceecc/5c8da75b104c7b066eb02ac0/1612382420748/</image:loc>
      <image:title>Home</image:title>
      <image:caption>t</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/52465a43e4b0a201cbbceecc/5eb4c0f62183e54cb72a9a36/1612382420789/</image:loc>
      <image:title>Home</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/new-gallery-2</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-06-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1467312176555-ZXDOPUV2ZB3LCI94GHER/image_49cfa963.jpeg</image:loc>
      <image:title>ALICE THROUGH THE LOOKING GLASS (2016) - Wilkins</image:title>
      <image:caption>I had the great pleasure of painting the textures for Time's head servant, Wilkins. These are the only hi res stills I could find online for now. Will update with better ones when the material releases to DVD. I painting the whole character including his nifty butler jacket. All UVs and textures by myself. Lookdev by Kevin Souls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1467312176555-ZXDOPUV2ZB3LCI94GHER/image_49cfa963.jpeg</image:loc>
      <image:title>ALICE THROUGH THE LOOKING GLASS (2016) - Wilkins</image:title>
      <image:caption>I had the great pleasure of painting the textures for Time's head servant, Wilkins. These are the only hi res stills I could find online for now. Will update with better ones when the material releases to DVD. I painting the whole character including his nifty butler jacket. All UVs and textures by myself. Lookdev by Kevin Souls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1467312225095-P1XW3S1P2XTLIB7YSVWS/wilkins.jpg</image:loc>
      <image:title>ALICE THROUGH THE LOOKING GLASS (2016) - Wilkins</image:title>
      <image:caption>I had the great pleasure of painting the textures for Time's head servant, Wilkins. These are the only hi res stills I could find online for now. Will update with better ones when the material releases to DVD. I painting the whole character including his nifty butler jacket. All UVs and textures by myself. Lookdev by Kevin Souls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/524658f2e4b0240948a362aa/577567ec440243a48f5c064c/577568756b8f5bde4cb2ce38/1467312245225/</image:loc>
      <image:title>ALICE THROUGH THE LOOKING GLASS (2016)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1467312247253-OPNAYFKY8TIDOZQY3I7N/AliceThroughTheLookingGlass573ba04507c79.jpg</image:loc>
      <image:title>ALICE THROUGH THE LOOKING GLASS (2016) - Wilkins</image:title>
      <image:caption>I had the great pleasure of painting the textures for Time's head servant, Wilkins. These are the only hi res stills I could find online for now. Will update with better ones when the material releases to DVD. I painting the whole character including his nifty butler jacket. All UVs and textures by myself. Lookdev by Kevin Souls.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/new-gallery-3</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-02-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507871468388-SPSIR9NM1NYRCQ8R4QKM/vulture04.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>Here are some lookdev renders of my texture work for the vulture and a portion of his exosuit featured in the latest breakdown reel from @imageworksvfx Photography to the left/right are from the practical on set costume, final renders are the center image Lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507871468388-SPSIR9NM1NYRCQ8R4QKM/vulture04.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>Here are some lookdev renders of my texture work for the vulture and a portion of his exosuit featured in the latest breakdown reel from @imageworksvfx Photography to the left/right are from the practical on set costume, final renders are the center image Lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490762907320-Q1TH1OWXNNT8ZAF89GPL/spidey03.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763433584-5XQEHXLAF5U8GRS2J3CS/spidey03.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>full CG Spider-Man all textures and UVs done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763437275-N6TJJNKP8DCODA0ML7EJ/spidey01.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>full CG Spider-Man all textures and UVs done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763440879-L0BVCLYMJO1MSK7VG3A3/vulture01.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>wings are CG in this shot all UVs and textures done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763443934-4UUE3H32DGMVX4VC0KUF/vulture02.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>wings are CG in this shot all UVs and textures done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763446825-53FJ056ZUR3AWMQFGPZJ/vulture04.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>CG wings all UVs and textures done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763450129-CZKDED5L8JA0A12505CA/spidey02.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>full CG Spider-Man all textures and UVs done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1490763458937-JHONIM7ST2FD1PO36KI8/vulture03.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING (2017)</image:title>
      <image:caption>CG wings all textures and UVs done by myself lookdev by Kieran Tether</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/chappie-textureslookdev</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-10-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956215704-D9MD0I9PRYOPPKAEBSVZ/chappie01.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956215704-D9MD0I9PRYOPPKAEBSVZ/chappie01.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956217387-HB6DYGGOEI3102NHLD9D/chappie02.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956220057-47K42PE8H55545MFL2T5/chappie03.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956222028-CSDTTBJ3AC1RIPA3PP7S/chappie04.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956223766-3Z4WZGRKM4D95KTPD5XN/chappie05.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956202622-UA8XFIQ2WFAD92M9XI6T/damage01.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956203165-86GA9AFCSN4E4AL3WFB7/damage02.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956205839-00U7RHHNU3TM92D4IMTE/damage03.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956207081-Q1YHPOML68IXLJZBB03Z/damage04.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956209856-VUTT25NM0MVE50UQ21HJ/damage05.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956211378-U9F97Y2VZKJSCAM78UZ3/damage06.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956213680-7MOFCRBTTC0SOUDMHN3V/damageStates.jpg</image:loc>
      <image:title>CHAPPIE - Textures/Lookdev</image:title>
      <image:caption>All damage states textured by myself Model by Jeff Tetzlaff UVs and textures by myself Lookdev by Mathias Lautour</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.justinmichaelholt.com/spiderman-homecoming-the-vulture</loc>
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      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
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      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956375692-BL8D9W02TI24V4N09ABJ/vulture02a.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
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      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
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      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
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      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
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      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/524658f2e4b0240948a362aa/1507956385742-YHQAR5OOS5WVCQAG62OM/vulture07.jpg</image:loc>
      <image:title>SPIDER-MAN HOMECOMING - THE VULTURE</image:title>
      <image:caption>Photography to the left and right are from the practical on set costume, the center image is a full CG final render. From UVs to final textures, this portion of the exosuit/helmet and full costume took me about 10 days to complete. Lookdev by Kieran Tether</image:caption>
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    <lastmod>2020-02-06</lastmod>
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    <lastmod>2025-08-24</lastmod>
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    <lastmod>2013-09-28</lastmod>
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  <url>
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    <lastmod>2018-05-30</lastmod>
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    <lastmod>2025-05-12</lastmod>
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      <image:title>Shop</image:title>
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  <url>
    <loc>http://www.justinmichaelholt.com/shop/kodak-brownie-reflex-20-yd86a</loc>
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    <priority>0.5</priority>
    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Snowy Bay</image:title>
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    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Island Moon</image:title>
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    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Wooden Bridge</image:title>
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  <url>
    <loc>http://www.justinmichaelholt.com/shop/polaroid-impulse-jbsjn</loc>
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    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Ocean Moon</image:title>
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    <loc>http://www.justinmichaelholt.com/shop/polaroid-sun-600-ld9jx</loc>
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    <priority>0.5</priority>
    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Snowy River</image:title>
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  <url>
    <loc>http://www.justinmichaelholt.com/shop/polaroid-sx-70-model-2-j9xe9</loc>
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    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Horse &amp; Cart</image:title>
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  <url>
    <loc>http://www.justinmichaelholt.com/shop/polaroid-one-step-land-camera-txspx</loc>
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    <priority>0.5</priority>
    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Fishing Hut</image:title>
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  <url>
    <loc>http://www.justinmichaelholt.com/shop/polaroid-sx-70-land-camera-pznh6</loc>
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    <lastmod>2013-02-13</lastmod>
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      <image:title>Shop - Temple</image:title>
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